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Air

Thunder Drake

Code
CR3
Race
LESSER_STORM_GIANT
Domain
Air
Missile
fireball_type

Shipped game

The 1.0 release and the 3.02 patch define this unit identically, so these numbers are both. They are the unit's base record; see level progression for what they are not.

Stats

Hit points
40
Attack
9
Ranged attack
16
Armour
11
Strength
19
Dexterity
8
Wisdom
10
Movement points
12
Sight radius
4
Missile range
10
Missile speed
1
Attack recovery
14
Hit recovery
2
HP recovered per turn
3
HP recovered inside
3
HP recovered after moving
1
Stealth noise
12

Cost to build

Gold
0
Food
85
Magic crystals
255
Initiates
0

Upkeep

Gold per turn
0
Food per turn
0
Crystals per turn
8

Requires

Wizard's tower
3

The number is the building's level, not a quantity. A requirement written as 0 is stated by the record rather than absent from it.

Resistances

Air
100
Chaos
50
Death
33
Earth
-50
Fire
33
Life
50
Order
25
Water
50
Melee attack
33
Missile attack
50

Melee and missile attack resistance are not faiths; they sit in the same table because the game's records put them there. These are the values written in the record, with no scale or ceiling implied — see the note on maxima below.

Flags

These are the engine's own constant names, printed as written. What several of them actually do has not been established, so they are not translated into friendlier language here.

  • UNITTYPEMISSILE
  • CAN_ATTACK
  • CAN_DEFEND
  • NO_DEFEND_ANIM

Level progression

Held in a level_procedure 6 tokens of GameScript attached to this record — that has not been evaluated. The extraction that produced the stats above records the procedure's size and stops there; it does not run it.

So this site cannot tell you what Thunder Drake looks like at level 5, and will not estimate it. A per-level table fitted to a curve nobody measured is the kind of thing that gets copied onto three other sites and outlives the correction.

GS5R3 — a fan mod, not official

GS5R3 is a community modification of the game's scripts. Its numbers are not the game's numbers and are never merged into the block above. It changes 24 of this unit's published fields:

Show the 24 differences
FieldShippedGS5R3
FlagsflagsUNITTYPEAIR UNITTYPEMISSILE or CAN_ATTACK or CAN_DEFEND or NO_DEFEND_ANIM orUNITTYPEAIR UNITTYPEMISSILE or CAN_ATTACK or CAN_DEFEND or NO_DEFEND_ANIM or CAN_AIMED or
Hit pointshit_points4045
Attackattack924
Ranged attackranged_attack1624
Armourarmor1120
Strengthstrength1920
Dexteritydexterity820
Missile rangemissile_range1012
Attack recovery (ticks)attack_recovery_ticks1420
Hit recovery (ticks)get_hit_recovery_ticks210
Hit points recovered per turnrecover_hitpoints38
Hit points recovered insiderecover_hitpoints_inside38
Hit points recovered after movingrecover_hitpoints_moved14
Gold to buildgold_to_build015
Food to buildfood_to_build8555
Gold per turngold_used_per_turn03
Food per turnfood_used_per_turn03
Crystals per turnmagic_crystals_used_per_turn83
Death resistancedeath_resistance3350
Earth resistanceearth_resistance-50-100
Fire resistancefire_resistance33-75
Order resistanceorder_resistance2550
Water resistancewater_resistance5075
Missile attack resistancemissile_attack_resistance5033

not declared means the record does not write the field. That is not the same as writing zero, and the two are kept apart here.

Read from the unit's record in units\aicr3.gs, which declares 48 fields and is referenced 28 times elsewhere in the scripts. Not every field is published: sprite bindings and HUD pixel offsets are left out. Back to all units.