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Air

Fae Slingers

Code
MIS
Race
LESSER_STORM_GIANT
Domain
Air
Missile
stone

Shipped game

The 1.0 release and the 3.02 patch define this unit identically, so these numbers are both. They are the unit's base record; see level progression for what they are not.

Stats

Hit points
5
Attack
1
Ranged attack
3
Armour
0
Strength
3
Dexterity
10
Wisdom
3
Movement points
12
Sight radius
4
Missile range
10
Missile speed
1
Attack recovery
18
Hit recovery
12
HP recovered per turn
2
HP recovered inside
1
HP recovered after moving
1
Stealth noise
3
Military units
3

Cost to build

Gold
33
Food
0
Magic crystals
11
Initiates
1
Man-turns
20

Upkeep

Gold per turn
1
Food per turn
0
Crystals per turn
0

Requires

Thieves' guild
1

The number is the building's level, not a quantity. A requirement written as 0 is stated by the record rather than absent from it.

Resistances

Missile attack
25

Melee and missile attack resistance are not faiths; they sit in the same table because the game's records put them there. These are the values written in the record, with no scale or ceiling implied — see the note on maxima below.

Flags

These are the engine's own constant names, printed as written. What several of them actually do has not been established, so they are not translated into friendlier language here.

  • UNITTYPEMISSILE
  • CAN_ATTACK
  • CAN_DEFEND
  • CAN_AIMED

Level progression

Held in a level_procedure 10 tokens of GameScript attached to this record — that has not been evaluated. The extraction that produced the stats above records the procedure's size and stops there; it does not run it.

So this site cannot tell you what Fae Slingers looks like at level 5, and will not estimate it. A per-level table fitted to a curve nobody measured is the kind of thing that gets copied onto three other sites and outlives the correction.

GS5R3 — a fan mod, not official

GS5R3 is a community modification of the game's scripts. Its numbers are not the game's numbers and are never merged into the block above. It changes 20 of this unit's published fields:

Show the 20 differences
FieldShippedGS5R3
Attackattack13
Ranged attackranged_attack35
Armourarmor01
Strengthstrength32
Dexteritydexterity1013
Wisdomwisdom35
Missile rangemissile_range1011
Attack recovery (ticks)attack_recovery_ticks1820
Hit recovery (ticks)get_hit_recovery_ticks1210
Hit points recovered per turnrecover_hitpoints23
Hit points recovered insiderecover_hitpoints_inside13
Gold to buildgold_to_build3330
Crystals to buildmagic_crystals_to_build1110
Man-turnsman_turns20not declared
Air resistanceair_resistancenot declared25
Earth resistanceearth_resistancenot declared-25
Fire resistancefire_resistancenot declared-25
Water resistancewater_resistancenot declared25
Melee attack resistancemelee_attack_resistancenot declared-50
Missile attack resistancemissile_attack_resistance2550

not declared means the record does not write the field. That is not the same as writing zero, and the two are kept apart here.

Read from the unit's record in units\aimis.gs, which declares 41 fields and is referenced 34 times elsewhere in the scripts. Not every field is published: sprite bindings and HUD pixel offsets are left out. Back to all units.