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Air

Storm Sorcerer

Code
WIZ
Race
LESSER_STORM_GIANT
Domain
Land
Hero class
WIZARD
Casting aura
AIR

Shipped game

The 1.0 release and the 3.02 patch define this unit identically, so these numbers are both. They are the unit's base record; see level progression for what they are not.

Stats

Hit points
16
Attack
6
Armour
1
Strength
10
Dexterity
5
Wisdom
10
Maximum mana
3
Movement points
10
Sight radius
3
Attack recovery
10
Hit recovery
2
HP recovered per turn
2
HP recovered inside
2
HP recovered after moving
1
Stealth noise
11

Cost to build

Gold
0
Food
17
Magic crystals
52
Initiates
1

Upkeep

Gold per turn
0
Food per turn
0
Crystals per turn
1

Requires

Wizard's tower
1

The number is the building's level, not a quantity. A requirement written as 0 is stated by the record rather than absent from it.

Resistances

Air
25

Melee and missile attack resistance are not faiths; they sit in the same table because the game's records put them there. These are the values written in the record, with no scale or ceiling implied — see the note on maxima below.

Flags

These are the engine's own constant names, printed as written. What several of them actually do has not been established, so they are not translated into friendlier language here.

  • CAN_SURRENDER
  • CAN_SPELLS
  • CAN_USE_LEFT_ARTIFACT
  • CAN_USE_RIGHT_ARTIFACT

Level progression

Held in a level_procedure 15 tokens of GameScript attached to this record — that has not been evaluated. The extraction that produced the stats above records the procedure's size and stops there; it does not run it.

So this site cannot tell you what Storm Sorcerer looks like at level 5, and will not estimate it. A per-level table fitted to a curve nobody measured is the kind of thing that gets copied onto three other sites and outlives the correction.

GS5R3 — a fan mod, not official

GS5R3 is a community modification of the game's scripts. Its numbers are not the game's numbers and are never merged into the block above. It changes 20 of this unit's published fields:

Show the 20 differences
FieldShippedGS5R3
Hit pointshit_points1618
Armourarmor15
Wisdomwisdom1015
Maximum manamaximum_mana30
Movement pointsmps1011
Sight radiussight_radius36
Attack recovery (ticks)attack_recovery_ticks1012
Hit recovery (ticks)get_hit_recovery_ticks26
Hit points recovered per turnrecover_hitpoints24
Hit points recovered insiderecover_hitpoints_inside24
Hit points recovered after movingrecover_hitpoints_moved12
Stealth noise factorstealth_noise_factor1110
Gold to buildgold_to_build05
Food to buildfood_to_build1720
Crystals to buildmagic_crystals_to_build52100
Air resistanceair_resistance2550
Earth resistanceearth_resistancenot declared-25
Fire resistancefire_resistancenot declared-25
Water resistancewater_resistancenot declared25
Missile attack resistancemissile_attack_resistancenot declared25

not declared means the record does not write the field. That is not the same as writing zero, and the two are kept apart here.

Read from the unit's record in units\aiwiz.gs, which declares 38 fields and is referenced 66 times elsewhere in the scripts. Not every field is published: sprite bindings and HUD pixel offsets are left out. Back to all units.