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Chaos

Lions

Code
WM2
Race
BARBARIAN
Domain
Land

Shipped game

The 1.0 release and the 3.02 patch define this unit identically, so these numbers are both. They are the unit's base record; see level progression for what they are not.

Stats

Hit points
24
Attack
9
Armour
3
Strength
15
Dexterity
12
Wisdom
6
Movement points
16
Sight radius
3
Attack recovery
8
Hit recovery
6
HP recovered per turn
3
HP recovered inside
4
HP recovered after moving
2
Stealth noise
1
Military units
2

Upkeep

Gold per turn
0
Food per turn
1
Crystals per turn
0

Resistances

None declared. Most of the shipped units write no resistance fields at all, and what the engine uses when a record stays silent is not observable from the scripts — so this page does not guess at it.

Flags

These are the engine's own constant names, printed as written. What several of them actually do has not been established, so they are not translated into friendlier language here.

  • CAN_ATTACK
  • CAN_DEFEND

Level progression

Held in a level_procedure 6 tokens of GameScript attached to this record — that has not been evaluated. The extraction that produced the stats above records the procedure's size and stops there; it does not run it.

So this site cannot tell you what Lions looks like at level 5, and will not estimate it. A per-level table fitted to a curve nobody measured is the kind of thing that gets copied onto three other sites and outlives the correction.

GS5R3 — a fan mod, not official

GS5R3 is a community modification of the game's scripts. Its numbers are not the game's numbers and are never merged into the block above. It changes 23 of this unit's published fields:

Show the 23 differences
FieldShippedGS5R3
Barracks requiredbarracks_requirednot declared0
Wizard's tower requiredwizards_tower_requirednot declared3
Thieves' guild requiredthieves_guild_requirednot declared0
Hit pointshit_points2436
Attackattack917
Armourarmor310
Dexteritydexterity1215
Wisdomwisdom65
Attack recovery (ticks)attack_recovery_ticks820
Hit recovery (ticks)get_hit_recovery_ticks610
Hit points recovered per turnrecover_hitpoints36
Hit points recovered insiderecover_hitpoints_inside46
Hit points recovered after movingrecover_hitpoints_moved23
Gold to buildgold_to_buildnot declared0
Food to buildfood_to_buildnot declared40
Crystals to buildmagic_crystals_to_buildnot declared10
Initiates to buildinitiates_to_buildnot declared0
Food per turnfood_used_per_turn10
Crystals per turnmagic_crystals_used_per_turn02
Chaos resistancechaos_resistancenot declared25
Order resistanceorder_resistancenot declared-25
Melee attack resistancemelee_attack_resistancenot declared0
Missile attack resistancemissile_attack_resistancenot declared0

not declared means the record does not write the field. That is not the same as writing zero, and the two are kept apart here.

Read from the unit's record in units\chwm2.gs, which declares 30 fields and is referenced 44 times elsewhere in the scripts. Not every field is published: sprite bindings and HUD pixel offsets are left out. Back to all units.