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Chaos

Witch

Code
WZ2
Race
BARBARIAN
Domain
Land
Hero class
WIZARD
Casting aura
CHAOS

Shipped game

The 1.0 release and the 3.02 patch define this unit identically, so these numbers are both. They are the unit's base record; see level progression for what they are not.

Stats

Hit points
10
Attack
4
Armour
0
Strength
9
Dexterity
9
Wisdom
12
Maximum mana
5
Movement points
7
Sight radius
3
Attack recovery
18
Hit recovery
2
HP recovered per turn
0
HP recovered inside
0
HP recovered after moving
0
Stealth noise
7

Cost to build

Gold
13
Food
4
Magic crystals
4
Initiates
0

Upkeep

Gold per turn
1
Food per turn
0
Crystals per turn
0

Resistances

Air
0
Chaos
0
Death
0
Earth
0
Fire
0
Life
0
Order
0
Water
0

Melee and missile attack resistance are not faiths; they sit in the same table because the game's records put them there. These are the values written in the record, with no scale or ceiling implied — see the note on maxima below.

Flags

These are the engine's own constant names, printed as written. What several of them actually do has not been established, so they are not translated into friendlier language here.

  • CAN_ATTACK
  • CAN_DEFEND
  • CAN_SPELLS
  • CAN_USE_LEFT_ARTIFACT
  • CAN_USE_RIGHT_ARTIFACT

Level progression

Held in a level_procedure 15 tokens of GameScript attached to this record — that has not been evaluated. The extraction that produced the stats above records the procedure's size and stops there; it does not run it.

So this site cannot tell you what Witch looks like at level 5, and will not estimate it. A per-level table fitted to a curve nobody measured is the kind of thing that gets copied onto three other sites and outlives the correction.

GS5R3 — a fan mod, not official

GS5R3 is a community modification of the game's scripts. Its numbers are not the game's numbers and are never merged into the block above. It changes 28 of this unit's published fields:

Show the 28 differences
FieldShippedGS5R3
Barracks requiredbarracks_requirednot declared0
Wizard's tower requiredwizards_tower_requirednot declared2
Thieves' guild requiredthieves_guild_requirednot declared0
Hit pointshit_points108
Attackattack46
Armourarmor02
Strengthstrength910
Dexteritydexterity910
Wisdomwisdom1210
Movement pointsmps79
Hit recovery (ticks)get_hit_recovery_ticks29
Hit points recovered per turnrecover_hitpoints03
Hit points recovered insiderecover_hitpoints_inside03
Hit points recovered after movingrecover_hitpoints_moved06
Gold to buildgold_to_build1340
Food to buildfood_to_build430
Crystals to buildmagic_crystals_to_build4180
Initiates to buildinitiates_to_build01
Gold per turngold_used_per_turn10
Crystals per turnmagic_crystals_used_per_turn01
Air resistanceair_resistance025
Chaos resistancechaos_resistance050
Death resistancedeath_resistance025
Earth resistanceearth_resistance025
Fire resistancefire_resistance025
Life resistancelife_resistance0-25
Order resistanceorder_resistance0-25
Water resistancewater_resistance0-25

not declared means the record does not write the field. That is not the same as writing zero, and the two are kept apart here.

Read from the unit's record in units\chwz2.gs, which declares 44 fields and is referenced 79 times elsewhere in the scripts. Not every field is published: sprite bindings and HUD pixel offsets are left out. Back to all units.