Death
Dark Horsemen
- Code
- none
- Race
- DARK_ELF
- Domain
- Land
- Mount
- decavm
Shipped game
The 1.0 release and the 3.02 patch define this unit identically, so these numbers are both. They are the unit's base record; see level progression for what they are not.
Stats
- Hit points
- 4
- Attack
- 3
- Armour
- 2
- Dexterity
- 6
- Movement points
- 10
- Sight radius
- 3
Cost to build
- Man-turns
- 50
Requires
- Barracks
- 1
- Stables
- 1
- Keep
- 1
- Marketplace
- 1
The number is the building's level, not a quantity. A requirement written as 0 is stated by the record rather than absent from it.
Resistances
None declared. Most of the shipped units write no resistance fields at all, and what the engine uses when a record stays silent is not observable from the scripts — so this page does not guess at it.
Level progression
This unit's record declares no level_procedure at all, so there is nothing here even to read.
So this site cannot tell you what Dark Horsemen looks like at level 5, and will not estimate it. A per-level table fitted to a curve nobody measured is the kind of thing that gets copied onto three other sites and outlives the correction.
GS5R3 — a fan mod, not official
GS5R3 is a community modification of the game's scripts. Its numbers are not the game's numbers and are never merged into the block above. It changes 35 of this unit's published fields:
Show the 35 differences
| Field | Shipped | GS5R3 |
|---|---|---|
| Codecode | not declared | CAV |
| Flagsflags | UNITTYPELAND | UNITTYPELAND CAN_ATTACK or CAN_DEFEND or CAN_BERSERK or |
| Level procedurelevel_procedure | not declared | <procedure 10 tokens> |
| Stables requiredstables_required | 1 | not declared |
| Keep requiredkeep_required | 1 | not declared |
| Marketplace requiredmarketplace_required | 1 | not declared |
| Hit pointshit_points | 4 | 10 |
| Attackattack | 3 | 7 |
| Armourarmor | 2 | 7 |
| Strengthstrength | not declared | 12 |
| Dexteritydexterity | 6 | 8 |
| Wisdomwisdom | not declared | 5 |
| Movement pointsmps | 10 | 11 |
| Sight radiussight_radius | 3 | 2 |
| Attack recovery (ticks)attack_recovery_ticks | not declared | 16 |
| Hit recovery (ticks)get_hit_recovery_ticks | not declared | 8 |
| Hit points recovered per turnrecover_hitpoints | not declared | 2 |
| Hit points recovered insiderecover_hitpoints_inside | not declared | 2 |
| Hit points recovered after movingrecover_hitpoints_moved | not declared | 1 |
| Stealth noise factorstealth_noise_factor | not declared | 10 |
| Military unitsmilitary_units | not declared | 3 |
| Gold to buildgold_to_build | not declared | 20 |
| Food to buildfood_to_build | not declared | 30 |
| Crystals to buildmagic_crystals_to_build | not declared | 0 |
| Initiates to buildinitiates_to_build | not declared | 1 |
| Man-turnsman_turns | 50 | not declared |
| Gold per turngold_used_per_turn | not declared | 0 |
| Food per turnfood_used_per_turn | not declared | 1 |
| Crystals per turnmagic_crystals_used_per_turn | not declared | 0 |
| Chaos resistancechaos_resistance | not declared | 25 |
| Death resistancedeath_resistance | not declared | 25 |
| Life resistancelife_resistance | not declared | -25 |
| Order resistanceorder_resistance | not declared | -25 |
| Melee attack resistancemelee_attack_resistance | not declared | 0 |
| Missile attack resistancemissile_attack_resistance | not declared | 33 |
not declared means the record does not write the field. That is not the same as writing zero, and the two are kept apart here.
Read from the unit's record in gs\decav.gs, which declares 20 fields and is referenced 50 times elsewhere in the scripts. Not every field is published: sprite bindings and HUD pixel offsets are left out. Back to all units.