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Death

Vampire

Code
CR3
Race
DARK_ELF
Domain
Land

Shipped game

The 1.0 release and the 3.02 patch define this unit identically, so these numbers are both. They are the unit's base record; see level progression for what they are not.

Stats

Hit points
32
Attack
10
Armour
11
Strength
16
Dexterity
13
Wisdom
8
Movement points
12
Sight radius
5
Attack recovery
12
Hit recovery
4
HP recovered per turn
0
HP recovered inside
0
HP recovered after moving
0
Stealth noise
3

Cost to build

Gold
0
Food
57
Magic crystals
172
Initiates
0

Upkeep

Gold per turn
0
Food per turn
0
Crystals per turn
5

Requires

Wizard's tower
3

The number is the building's level, not a quantity. A requirement written as 0 is stated by the record rather than absent from it.

Resistances

Air
25
Chaos
75
Death
100
Earth
75
Fire
-33
Life
-33
Order
67
Water
67
Melee attack
20
Missile attack
25

Melee and missile attack resistance are not faiths; they sit in the same table because the game's records put them there. These are the values written in the record, with no scale or ceiling implied — see the note on maxima below.

Flags

These are the engine's own constant names, printed as written. What several of them actually do has not been established, so they are not translated into friendlier language here.

  • CAN_ATTACK
  • CAN_DEFEND

Level progression

Held in a level_procedure 6 tokens of GameScript attached to this record — that has not been evaluated. The extraction that produced the stats above records the procedure's size and stops there; it does not run it.

So this site cannot tell you what Vampire looks like at level 5, and will not estimate it. A per-level table fitted to a curve nobody measured is the kind of thing that gets copied onto three other sites and outlives the correction.

GS5R3 — a fan mod, not official

GS5R3 is a community modification of the game's scripts. Its numbers are not the game's numbers and are never merged into the block above. It changes 22 of this unit's published fields:

Show the 22 differences
FieldShippedGS5R3
FlagsflagsUNITTYPELAND CAN_ATTACK or CAN_DEFEND orUNITTYPELAND CAN_ATTACK or CAN_DEFEND or CAN_BERSERK or
Hit pointshit_points3235
Attackattack1022
Armourarmor1118
Strengthstrength1615
Dexteritydexterity1315
Wisdomwisdom810
Attack recovery (ticks)attack_recovery_ticks1218
Hit recovery (ticks)get_hit_recovery_ticks49
Food to buildfood_to_build5750
Crystals to buildmagic_crystals_to_build172175
Gold per turngold_used_per_turn02
Food per turnfood_used_per_turn02
Crystals per turnmagic_crystals_used_per_turn52
Air resistanceair_resistance2550
Earth resistanceearth_resistance7550
Fire resistancefire_resistance-33-25
Life resistancelife_resistance-33-100
Order resistanceorder_resistance67-50
Water resistancewater_resistance6750
Melee attack resistancemelee_attack_resistance2015
Missile attack resistancemissile_attack_resistance2515

not declared means the record does not write the field. That is not the same as writing zero, and the two are kept apart here.

Read from the unit's record in units\decr3.gs, which declares 44 fields and is referenced 56 times elsewhere in the scripts. Not every field is published: sprite bindings and HUD pixel offsets are left out. Back to all units.