Death
Arch Demon
- Code
- LDW
- Race
- DARK_ELF
- Domain
- Air
- Hero class
- WIZARD
- Missile
- knife
- Mount
- deldrm
Shipped game
The 1.0 release and the 3.02 patch define this unit identically, so these numbers are both. They are the unit's base record; see level progression for what they are not.
Stats
- Hit points
- 26
- Attack
- 6
- Ranged attack
- 4
- Armour
- 4
- Strength
- 9
- Dexterity
- 11
- Wisdom
- 12
- Maximum mana
- 7
- Movement points
- 12
- Sight radius
- 5
- Missile range
- 18
- Missile speed
- 0.75
- Attack recovery
- 12
- Hit recovery
- 2
- HP recovered per turn
- 2
- HP recovered inside
- 3
- HP recovered after moving
- 1
- Stealth noise
- 8
Requires
- Wizard's tower
- 4
The number is the building's level, not a quantity. A requirement written as 0 is stated by the record rather than absent from it.
Resistances
- Air
- 35
- Chaos
- 35
- Death
- 75
- Earth
- 50
- Fire
- 50
- Life
- 35
- Order
- 35
- Water
- 35
Melee and missile attack resistance are not faiths; they sit in the same table because the game's records put them there. These are the values written in the record, with no scale or ceiling implied — see the note on maxima below.
Flags
These are the engine's own constant names, printed as written. What several of them actually do has not been established, so they are not translated into friendlier language here.
- UNITTYPEMISSILE
- CAN_ATTACK
- CAN_DEFEND
- CAN_SURRENDER
- CAN_BERSERK
- CAN_SPELLS
- CAN_USE_RIGHT_ARTIFACT
- CAN_USE_LEFT_ARTIFACT
Level progression
Held in a level_procedure — 17 tokens of GameScript attached to this record — that has not been evaluated. The extraction that produced the stats above records the procedure's size and stops there; it does not run it.
So this site cannot tell you what Arch Demon looks like at level 5, and will not estimate it. A per-level table fitted to a curve nobody measured is the kind of thing that gets copied onto three other sites and outlives the correction.
GS5R3 — a fan mod, not official
GS5R3 is a community modification of the game's scripts. Its numbers are not the game's numbers and are never merged into the block above. It changes 26 of this unit's published fields:
Show the 26 differences
| Field | Shipped | GS5R3 |
|---|---|---|
| Codecode | LDW | LDR |
| Flagsflags | UNITTYPEAIR UNITTYPEMISSILE or CAN_ATTACK or CAN_DEFEND or CAN_SURRENDER or CAN_BERSERK or CAN_SPELLS or CAN_USE_RIGHT_ARTIFACT or CAN_USE_LEFT_ARTIFACT or | UNITTYPEAIR UNITTYPEMISSILE or CAN_ATTACK or CAN_DEFEND or CAN_AIMED or CAN_RALLY or CAN_SPELLS or CAN_SURRENDER or CAN_USE_RIGHT_ARTIFACT or CAN_USE_LEFT_ARTIFACT or CAN_TRANSFER_ARTIFACT or |
| Level procedurelevel_procedure | <procedure 17 tokens> | <procedure 20 tokens> |
| Hit pointshit_points | 26 | 20 |
| Attackattack | 6 | 4 |
| Ranged attackranged_attack | 4 | 5 |
| Armourarmor | 4 | 0 |
| Strengthstrength | 9 | 15 |
| Dexteritydexterity | 11 | 15 |
| Wisdomwisdom | 12 | 10 |
| Maximum manamaximum_mana | 7 | 10 |
| Movement pointsmps | 12 | 14 |
| Sight radiussight_radius | 5 | 10 |
| Missile rangemissile_range | 18 | 11 |
| Missile speedmissile_speed | .75 | 1.25 |
| Attack recovery (ticks)attack_recovery_ticks | 12 | 10 |
| Hit recovery (ticks)get_hit_recovery_ticks | 2 | 10 |
| Air resistanceair_resistance | 35 | 25 |
| Chaos resistancechaos_resistance | 35 | 25 |
| Earth resistanceearth_resistance | 50 | 25 |
| Fire resistancefire_resistance | 50 | 25 |
| Life resistancelife_resistance | 35 | 0 |
| Order resistanceorder_resistance | 35 | 25 |
| Water resistancewater_resistance | 35 | 25 |
| Melee attack resistancemelee_attack_resistance | not declared | 25 |
| Missile attack resistancemissile_attack_resistance | not declared | 25 |
not declared means the record does not write the field. That is not the same as writing zero, and the two are kept apart here.
Read from the unit's record in units\deldr.gs, which declares 45 fields and is referenced 32 times elsewhere in the scripts. Not every field is published: sprite bindings and HUD pixel offsets are left out. Back to all units.