Death
Zombies
- Code
- WM1
- Race
- LESSER_FIRE_GIANT
- Domain
- Land
Shipped game
The 1.0 release and the 3.02 patch define this unit identically, so these numbers are both. They are the unit's base record; see level progression for what they are not.
Stats
- Hit points
- 22
- Attack
- 6
- Armour
- 5
- Strength
- 12
- Dexterity
- 4
- Wisdom
- 0
- Movement points
- 10
- Sight radius
- 1
- Attack recovery
- 18
- Hit recovery
- 1
- HP recovered per turn
- 0
- HP recovered inside
- 0
- HP recovered after moving
- 0
- Stealth noise
- 12
- Military units
- 3
Upkeep
- Gold per turn
- 0
- Food per turn
- 0
- Crystals per turn
- 3
Resistances
- Fire
- -50
Melee and missile attack resistance are not faiths; they sit in the same table because the game's records put them there. These are the values written in the record, with no scale or ceiling implied — see the note on maxima below.
Flags
These are the engine's own constant names, printed as written. What several of them actually do has not been established, so they are not translated into friendlier language here.
- CAN_ATTACK
- CAN_DEFEND
Level progression
Held in a level_procedure — 6 tokens of GameScript attached to this record — that has not been evaluated. The extraction that produced the stats above records the procedure's size and stops there; it does not run it.
So this site cannot tell you what Zombies looks like at level 5, and will not estimate it. A per-level table fitted to a curve nobody measured is the kind of thing that gets copied onto three other sites and outlives the correction.
GS5R3 — a fan mod, not official
GS5R3 is a community modification of the game's scripts. Its numbers are not the game's numbers and are never merged into the block above. It changes 25 of this unit's published fields:
Show the 25 differences
| Field | Shipped | GS5R3 |
|---|---|---|
| Racerace | LESSER_FIRE_GIANT | DARK_ELF |
| Barracks requiredbarracks_required | not declared | 0 |
| Wizard's tower requiredwizards_tower_required | not declared | 2 |
| Thieves' guild requiredthieves_guild_required | not declared | 0 |
| Hit pointshit_points | 22 | 20 |
| Attackattack | 6 | 12 |
| Armourarmor | 5 | 6 |
| Dexteritydexterity | 4 | 12 |
| Movement pointsmps | 10 | 9 |
| Attack recovery (ticks)attack_recovery_ticks | 18 | 20 |
| Hit recovery (ticks)get_hit_recovery_ticks | 1 | 10 |
| Gold to buildgold_to_build | not declared | 0 |
| Food to buildfood_to_build | not declared | 0 |
| Crystals to buildmagic_crystals_to_build | not declared | 40 |
| Initiates to buildinitiates_to_build | not declared | 0 |
| Crystals per turnmagic_crystals_used_per_turn | 3 | 1 |
| Air resistanceair_resistance | not declared | 25 |
| Chaos resistancechaos_resistance | not declared | 25 |
| Death resistancedeath_resistance | not declared | 50 |
| Earth resistanceearth_resistance | not declared | 25 |
| Life resistancelife_resistance | not declared | -50 |
| Order resistanceorder_resistance | not declared | -25 |
| Water resistancewater_resistance | not declared | 25 |
| Melee attack resistancemelee_attack_resistance | not declared | 50 |
| Missile attack resistancemissile_attack_resistance | not declared | -50 |
not declared means the record does not write the field. That is not the same as writing zero, and the two are kept apart here.
Read from the unit's record in units\dewm1.gs, which declares 31 fields and is referenced 64 times elsewhere in the scripts. Not every field is published: sprite bindings and HUD pixel offsets are left out. Back to all units.