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Death

Legendary Creature

Seven units take their displayed name from the game's string table rather than writing it into the record, and this is one of them — which is why several of them share it.

Code
WZ2
Race
DARK_ELF
Domain
Land
Hero class
WIZARD
Casting aura
DEATH

Shipped game

The 1.0 release and the 3.02 patch define this unit identically, so these numbers are both. They are the unit's base record; see level progression for what they are not.

Stats

Hit points
18
Attack
8
Armour
4
Strength
10
Dexterity
6
Wisdom
16
Maximum mana
5
Movement points
10
Sight radius
5
Attack recovery
16
Hit recovery
0
HP recovered per turn
0
HP recovered inside
0
HP recovered after moving
0
Stealth noise
1

Cost to build

Gold
0
Food
0
Magic crystals
200
Initiates
3

Upkeep

Gold per turn
0
Food per turn
0
Crystals per turn
8

Requires

Wizard's tower
3

The number is the building's level, not a quantity. A requirement written as 0 is stated by the record rather than absent from it.

Resistances

Air
50
Chaos
-25
Death
100
Earth
100
Fire
-25
Life
25
Order
25
Water
100
Melee attack
33
Missile attack
33

Melee and missile attack resistance are not faiths; they sit in the same table because the game's records put them there. These are the values written in the record, with no scale or ceiling implied — see the note on maxima below.

Flags

These are the engine's own constant names, printed as written. What several of them actually do has not been established, so they are not translated into friendlier language here.

  • CAN_ATTACK
  • CAN_DEFEND
  • CAN_SPELLS
  • CAN_USE_LEFT_ARTIFACT
  • CAN_USE_RIGHT_ARTIFACT

Level progression

Held in a level_procedure 17 tokens of GameScript attached to this record — that has not been evaluated. The extraction that produced the stats above records the procedure's size and stops there; it does not run it.

So this site cannot tell you what Legendary Creature looks like at level 5, and will not estimate it. A per-level table fitted to a curve nobody measured is the kind of thing that gets copied onto three other sites and outlives the correction.

GS5R3 — a fan mod, not official

GS5R3 is a community modification of the game's scripts. Its numbers are not the game's numbers and are never merged into the block above. It changes 26 of this unit's published fields:

Show the 26 differences
FieldShippedGS5R3
Namenametextdict /T_legendary1 getLich
FlagsflagsUNITTYPELAND CAN_ATTACK or CAN_DEFEND or CAN_SPELLS or CAN_USE_LEFT_ARTIFACT or CAN_USE_RIGHT_ARTIFACT orUNITTYPELAND CAN_ATTACK or CAN_DEFEND or CAN_SPELLS or CAN_USE_LEFT_ARTIFACT or CAN_USE_RIGHT_ARTIFACT or CAN_TRANSFER_ARTIFACT or
Level procedurelevel_procedure<procedure 17 tokens><procedure 20 tokens>
Hit pointshit_points1815
Attackattack85
Armourarmor42
Dexteritydexterity610
Wisdomwisdom1615
Movement pointsmps1011
Sight radiussight_radius54
Attack recovery (ticks)attack_recovery_ticks1618
Hit recovery (ticks)get_hit_recovery_ticks09
Stealth noise factorstealth_noise_factor13
Gold to buildgold_to_build0100
Food to buildfood_to_build0100
Crystals to buildmagic_crystals_to_build200500
Crystals per turnmagic_crystals_used_per_turn85
Air resistanceair_resistance5025
Chaos resistancechaos_resistance-250
Earth resistanceearth_resistance10025
Fire resistancefire_resistance-25-50
Life resistancelife_resistance25-50
Order resistanceorder_resistance250
Water resistancewater_resistance10025
Melee attack resistancemelee_attack_resistance3325
Missile attack resistancemissile_attack_resistance3325

not declared means the record does not write the field. That is not the same as writing zero, and the two are kept apart here.

Read from the unit's record in units\dewz2.gs, which declares 47 fields and is referenced 24 times elsewhere in the scripts. Not every field is published: sprite bindings and HUD pixel offsets are left out. Back to all units.