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Earth

Mite

Code
CR4
Race
LESSER_STONE_GIANT
Domain
Land

Shipped game

The 1.0 release and the 3.02 patch define this unit identically, so these numbers are both. They are the unit's base record; see level progression for what they are not.

Stats

Hit points
3
Attack
3
Armour
2
Strength
2
Dexterity
8
Wisdom
5
Movement points
8
Sight radius
4
Attack recovery
12
Hit recovery
12
Stealth noise
1

Cost to build

Gold
6
Food
2
Magic crystals
2
Initiates
0

Upkeep

Gold per turn
1
Food per turn
0
Crystals per turn
0

Requires

Thieves' guild
1

The number is the building's level, not a quantity. A requirement written as 0 is stated by the record rather than absent from it.

Resistances

None declared. Most of the shipped units write no resistance fields at all, and what the engine uses when a record stays silent is not observable from the scripts — so this page does not guess at it.

Flags

These are the engine's own constant names, printed as written. What several of them actually do has not been established, so they are not translated into friendlier language here.

  • CAN_ATTACK
  • CAN_DEFEND

Level progression

Held in a level_procedure 6 tokens of GameScript attached to this record — that has not been evaluated. The extraction that produced the stats above records the procedure's size and stops there; it does not run it.

So this site cannot tell you what Mite looks like at level 5, and will not estimate it. A per-level table fitted to a curve nobody measured is the kind of thing that gets copied onto three other sites and outlives the correction.

GS5R3 — a fan mod, not official

GS5R3 is a community modification of the game's scripts. Its numbers are not the game's numbers and are never merged into the block above. It changes 9 of this unit's published fields:

Show the 9 differences
FieldShippedGS5R3
FlagsflagsUNITTYPELAND CAN_ATTACK or CAN_DEFEND orUNITTYPELAND CAN_ATTACK or CAN_DEFEND or CAN_TRANSFER_ARTIFACT or
Level procedurelevel_procedure<procedure 6 tokens><procedure 8 tokens>
Armourarmor23
Strengthstrength24
Dexteritydexterity86
Movement pointsmps811
Hit points recovered per turnrecover_hitpointsnot declared2
Hit points recovered insiderecover_hitpoints_insidenot declared2
Hit points recovered after movingrecover_hitpoints_movednot declared1

not declared means the record does not write the field. That is not the same as writing zero, and the two are kept apart here.

Read from the unit's record in units\eacr4.gs, which declares 31 fields and is referenced 22 times elsewhere in the scripts. Not every field is published: sprite bindings and HUD pixel offsets are left out. Back to all units.