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Earth

Legendary Creature

Seven units take their displayed name from the game's string table rather than writing it into the record, and this is one of them — which is why several of them share it.

Code
CR5
Race
LESSER_STONE_GIANT
Domain
Land

Shipped game

The 1.0 release and the 3.02 patch define this unit identically, so these numbers are both. They are the unit's base record; see level progression for what they are not.

Stats

Hit points
99
Attack
14
Armour
20
Strength
24
Dexterity
8
Wisdom
6
Movement points
10
Sight radius
2
Attack recovery
18
Hit recovery
0
HP recovered per turn
6
HP recovered inside
6
HP recovered after moving
3
Stealth noise
2

Cost to build

Gold
0
Food
200
Magic crystals
200
Initiates
0

Upkeep

Gold per turn
0
Food per turn
5
Crystals per turn
5

Requires

Wizard's tower
3

The number is the building's level, not a quantity. A requirement written as 0 is stated by the record rather than absent from it.

Resistances

Air
-50
Chaos
-50
Death
-50
Earth
100
Fire
-50
Life
-50
Order
-50
Water
-200
Melee attack
0
Missile attack
25

Melee and missile attack resistance are not faiths; they sit in the same table because the game's records put them there. These are the values written in the record, with no scale or ceiling implied — see the note on maxima below.

Flags

These are the engine's own constant names, printed as written. What several of them actually do has not been established, so they are not translated into friendlier language here.

  • CAN_ATTACK
  • CAN_DEFEND
  • NO_DEFEND_ANIM

Level progression

Held in a level_procedure 6 tokens of GameScript attached to this record — that has not been evaluated. The extraction that produced the stats above records the procedure's size and stops there; it does not run it.

So this site cannot tell you what Legendary Creature looks like at level 5, and will not estimate it. A per-level table fitted to a curve nobody measured is the kind of thing that gets copied onto three other sites and outlives the correction.

GS5R3 — a fan mod, not official

GS5R3 is a community modification of the game's scripts. Its numbers are not the game's numbers and are never merged into the block above. It changes 24 of this unit's published fields:

Show the 24 differences
FieldShippedGS5R3
Namenametextdict /T_legendary1 getLegendary Worm
FlagsflagsUNITTYPELAND CAN_ATTACK or CAN_DEFEND or NO_DEFEND_ANIM orUNITTYPELAND CAN_ATTACK or CAN_DEFEND or NO_DEFEND_ANIM or CAN_TRANSFER_ARTIFACT or CAN_SPIT_WEB or
Hit pointshit_points9990
Attackattack1445
Armourarmor2025
Strengthstrength2435
Dexteritydexterity815
Wisdomwisdom65
Attack recovery (ticks)attack_recovery_ticks1820
Hit recovery (ticks)get_hit_recovery_ticks010
Hit points recovered per turnrecover_hitpoints615
Hit points recovered insiderecover_hitpoints_inside615
Hit points recovered after movingrecover_hitpoints_moved315
Gold to buildgold_to_build0200
Crystals to buildmagic_crystals_to_build200500
Gold per turngold_used_per_turn05
Air resistanceair_resistance-50-100
Death resistancedeath_resistance-50-25
Earth resistanceearth_resistance100150
Fire resistancefire_resistance-5025
Life resistancelife_resistance-50-25
Order resistanceorder_resistance-50-25
Water resistancewater_resistance-2000
Melee attack resistancemelee_attack_resistance025

not declared means the record does not write the field. That is not the same as writing zero, and the two are kept apart here.

Read from the unit's record in units\eacr5.gs, which declares 44 fields and is referenced 12 times elsewhere in the scripts. Not every field is published: sprite bindings and HUD pixel offsets are left out. Back to all units.