Fire
Fire Elemental
- Code
- CR1
- Race
- LESSER_FIRE_GIANT
- Domain
- Land
Shipped game
The 1.0 release and the 3.02 patch define this unit identically, so these numbers are both. They are the unit's base record; see level progression for what they are not.
Stats
- Hit points
- 18
- Attack
- 17
- Armour
- 9
- Strength
- 11
- Dexterity
- 8
- Wisdom
- 8
- Movement points
- 8
- Sight radius
- 2
- Attack recovery
- 12
- Hit recovery
- 4
- HP recovered per turn
- 1
- HP recovered inside
- 2
- HP recovered after moving
- 1
- Stealth noise
- 6
- Military units
- 1
Cost to build
- Gold
- 0
- Food
- 22
- Magic crystals
- 66
- Initiates
- 0
Upkeep
- Gold per turn
- 0
- Food per turn
- 0
- Crystals per turn
- 3
Requires
- Wizard's tower
- 1
The number is the building's level, not a quantity. A requirement written as 0 is stated by the record rather than absent from it.
Resistances
- Air
- -25
- Chaos
- 25
- Death
- 25
- Earth
- -25
- Fire
- 100
- Life
- 0
- Order
- 0
- Water
- -50
- Melee attack
- 33
- Missile attack
- 33
Melee and missile attack resistance are not faiths; they sit in the same table because the game's records put them there. These are the values written in the record, with no scale or ceiling implied — see the note on maxima below.
Flags
These are the engine's own constant names, printed as written. What several of them actually do has not been established, so they are not translated into friendlier language here.
- CAN_ATTACK
- CAN_DEFEND
- NO_DEFEND_ANIM
Level progression
Held in a level_procedure — 6 tokens of GameScript attached to this record — that has not been evaluated. The extraction that produced the stats above records the procedure's size and stops there; it does not run it.
So this site cannot tell you what Fire Elemental looks like at level 5, and will not estimate it. A per-level table fitted to a curve nobody measured is the kind of thing that gets copied onto three other sites and outlives the correction.
GS5R3 — a fan mod, not official
GS5R3 is a community modification of the game's scripts. Its numbers are not the game's numbers and are never merged into the block above. It changes 22 of this unit's published fields:
Show the 22 differences
| Field | Shipped | GS5R3 |
|---|---|---|
| Flagsflags | UNITTYPELAND CAN_ATTACK or CAN_DEFEND or NO_DEFEND_ANIM or | UNITTYPELAND CAN_ATTACK or CAN_DEFEND or CAN_BERSERK or NO_DEFEND_ANIM or |
| Level procedurelevel_procedure | <procedure 6 tokens> | <procedure 10 tokens> |
| Attackattack | 17 | 12 |
| Armourarmor | 9 | 6 |
| Strengthstrength | 11 | 15 |
| Dexteritydexterity | 8 | 5 |
| Wisdomwisdom | 8 | 5 |
| Movement pointsmps | 8 | 10 |
| Attack recovery (ticks)attack_recovery_ticks | 12 | 14 |
| Hit recovery (ticks)get_hit_recovery_ticks | 4 | 7 |
| Hit points recovered per turnrecover_hitpoints | 1 | 6 |
| Hit points recovered insiderecover_hitpoints_inside | 2 | 3 |
| Hit points recovered after movingrecover_hitpoints_moved | 1 | 3 |
| Military unitsmilitary_units | 1 | 2 |
| Food to buildfood_to_build | 22 | 25 |
| Crystals to buildmagic_crystals_to_build | 66 | 20 |
| Crystals per turnmagic_crystals_used_per_turn | 3 | 1 |
| Air resistanceair_resistance | -25 | -50 |
| Earth resistanceearth_resistance | -25 | 50 |
| Life resistancelife_resistance | 0 | 25 |
| Order resistanceorder_resistance | 0 | 25 |
| Water resistancewater_resistance | -50 | -100 |
not declared means the record does not write the field. That is not the same as writing zero, and the two are kept apart here.
Read from the unit's record in units\ficr1.gs, which declares 46 fields and is referenced 69 times elsewhere in the scripts. Not every field is published: sprite bindings and HUD pixel offsets are left out. Back to all units.