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Life

Unicorn

Code
CR2
Race
ELF
Domain
Land

Shipped game

The 1.0 release and the 3.02 patch define this unit identically, so these numbers are both. They are the unit's base record; see level progression for what they are not.

Stats

Hit points
35
Attack
9
Armour
5
Strength
14
Dexterity
12
Wisdom
10
Movement points
12
Sight radius
5
Attack recovery
10
Hit recovery
8
HP recovered per turn
4
HP recovered inside
3
HP recovered after moving
2
Stealth noise
5

Cost to build

Gold
0
Food
23
Magic crystals
69
Initiates
0

Upkeep

Gold per turn
0
Food per turn
0
Crystals per turn
3

Requires

Wizard's tower
2

The number is the building's level, not a quantity. A requirement written as 0 is stated by the record rather than absent from it.

Resistances

Air
25
Chaos
25
Death
0
Earth
25
Fire
25
Life
75
Order
25
Water
25
Melee attack
25
Missile attack
25

Melee and missile attack resistance are not faiths; they sit in the same table because the game's records put them there. These are the values written in the record, with no scale or ceiling implied — see the note on maxima below.

Flags

These are the engine's own constant names, printed as written. What several of them actually do has not been established, so they are not translated into friendlier language here.

  • CAN_ATTACK
  • CAN_DEFEND
  • NO_DEFEND_ANIM

Level progression

Held in a level_procedure 6 tokens of GameScript attached to this record — that has not been evaluated. The extraction that produced the stats above records the procedure's size and stops there; it does not run it.

So this site cannot tell you what Unicorn looks like at level 5, and will not estimate it. A per-level table fitted to a curve nobody measured is the kind of thing that gets copied onto three other sites and outlives the correction.

GS5R3 — a fan mod, not official

GS5R3 is a community modification of the game's scripts. Its numbers are not the game's numbers and are never merged into the block above. It changes 18 of this unit's published fields:

Show the 18 differences
FieldShippedGS5R3
Level procedurelevel_procedure<procedure 6 tokens><procedure 11 tokens>
Hit pointshit_points3520
Attackattack912
Armourarmor58
Strengthstrength1415
Dexteritydexterity1210
Attack recovery (ticks)attack_recovery_ticks1016
Hit points recovered per turnrecover_hitpoints48
Hit points recovered insiderecover_hitpoints_inside38
Hit points recovered after movingrecover_hitpoints_moved28
Food to buildfood_to_build2325
Crystals to buildmagic_crystals_to_build6925
Crystals per turnmagic_crystals_used_per_turn32
Chaos resistancechaos_resistance25-25
Death resistancedeath_resistance0-50
Order resistanceorder_resistance2550
Melee attack resistancemelee_attack_resistance2533
Missile attack resistancemissile_attack_resistance2533

not declared means the record does not write the field. That is not the same as writing zero, and the two are kept apart here.

Read from the unit's record in units\licr2.gs, which declares 44 fields and is referenced 38 times elsewhere in the scripts. Not every field is published: sprite bindings and HUD pixel offsets are left out. Back to all units.