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Life

life Leader

Code
LDR
Race
none declared
Domain
Air
Missile
arrow
Mount
lildrm

Shipped game

The 1.0 release and the 3.02 patch define this unit identically, so these numbers are both. They are the unit's base record; see level progression for what they are not.

Stats

Hit points
18
Attack
14
Ranged attack
6
Armour
5
Dexterity
4
Movement points
12
Sight radius
5
Missile range
5
Missile speed
1.5
Attack recovery
10
Hit recovery
8

Resistances

None declared. Most of the shipped units write no resistance fields at all, and what the engine uses when a record stays silent is not observable from the scripts — so this page does not guess at it.

Flags

These are the engine's own constant names, printed as written. What several of them actually do has not been established, so they are not translated into friendlier language here.

  • UNITTYPEMISSILE
  • CAN_ATTACK
  • CAN_DEFEND
  • CAN_SURRENDER
  • CAN_BERSERK
  • CAN_RALLY
  • CAN_SPELLS

Level progression

This unit's record declares no level_procedure at all, so there is nothing here even to read.

So this site cannot tell you what life Leader looks like at level 5, and will not estimate it. A per-level table fitted to a curve nobody measured is the kind of thing that gets copied onto three other sites and outlives the correction.

GS5R3 — a fan mod, not official

GS5R3 is a community modification of the game's scripts. Its numbers are not the game's numbers and are never merged into the block above. It changes 41 of this unit's published fields:

Show the 41 differences
FieldShippedGS5R3
Namenamelife LeaderElven Prince
Raceracenot declaredELF
FlagsflagsUNITTYPEAIR UNITTYPEMISSILE add CAN_ATTACK or CAN_DEFEND or CAN_SURRENDER or CAN_BERSERK or CAN_RALLY or CAN_SPELLS orUNITTYPEAIR CAN_ATTACK or CAN_DEFEND or CAN_BERSERK or NO_DEFEND_ANIM or CAN_SPELLS or CAN_RALLY or CAN_USE_LEFT_ARTIFACT or CAN_USE_RIGHT_ARTIFACT or
Hero classspecial_unit_typenot declaredWIZARD
Missile typemissile_typearrownot declared
Level procedurelevel_procedurenot declared<procedure 20 tokens>
Wizard's tower requiredwizards_tower_requirednot declared4
Hit pointshit_points1830
Attackattack1416
Ranged attackranged_attack6not declared
Armourarmor510
Strengthstrengthnot declared15
Dexteritydexterity415
Wisdomwisdomnot declared10
Maximum manamaximum_mananot declared5
Movement pointsmps1214
Missile rangemissile_range5not declared
Missile speedmissile_speed1.5not declared
Attack recovery (ticks)attack_recovery_ticks1020
Hit recovery (ticks)get_hit_recovery_ticks810
Hit points recovered per turnrecover_hitpointsnot declared9
Hit points recovered insiderecover_hitpoints_insidenot declared9
Hit points recovered after movingrecover_hitpoints_movednot declared9
Stealth noise factorstealth_noise_factornot declared10
Gold to buildgold_to_buildnot declared25
Food to buildfood_to_buildnot declared25
Crystals to buildmagic_crystals_to_buildnot declared175
Initiates to buildinitiates_to_buildnot declared0
Gold per turngold_used_per_turnnot declared0
Food per turnfood_used_per_turnnot declared0
Crystals per turnmagic_crystals_used_per_turnnot declared0
Air resistanceair_resistancenot declared25
Chaos resistancechaos_resistancenot declared25
Death resistancedeath_resistancenot declared0
Earth resistanceearth_resistancenot declared25
Fire resistancefire_resistancenot declared25
Life resistancelife_resistancenot declared75
Order resistanceorder_resistancenot declared25
Water resistancewater_resistancenot declared25
Melee attack resistancemelee_attack_resistancenot declared25
Missile attack resistancemissile_attack_resistancenot declared25

not declared means the record does not write the field. That is not the same as writing zero, and the two are kept apart here.

Read from the unit's record in units\lildr.gs, which declares 20 fields and is referenced 5 times elsewhere in the scripts. Not every field is published: sprite bindings and HUD pixel offsets are left out. Back to all units.