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Life

Light Galley

Code
SHP
Race
ELF
Domain
Water
Missile
bould

Shipped game

The 1.0 release and the 3.02 patch define this unit identically, so these numbers are both. They are the unit's base record; see level progression for what they are not.

Stats

Hit points
25
Attack
10
Ranged attack
14
Armour
6
Strength
0
Dexterity
0
Wisdom
0
Movement points
14
Sight radius
5
Missile range
16
Missile speed
1
Attack recovery
25
Hit recovery
8
HP recovered per turn
3
HP recovered inside
3
HP recovered after moving
1
Stealth noise
12
Military units
1
Carrying capacity
4

Cost to build

Gold
73
Food
24
Magic crystals
24
Initiates
1

Upkeep

Gold per turn
1
Food per turn
1
Crystals per turn
0

Requires

Barracks
1

The number is the building's level, not a quantity. A requirement written as 0 is stated by the record rather than absent from it.

Resistances

None declared. Most of the shipped units write no resistance fields at all, and what the engine uses when a record stays silent is not observable from the scripts — so this page does not guess at it.

Flags

These are the engine's own constant names, printed as written. What several of them actually do has not been established, so they are not translated into friendlier language here.

  • UNITTYPEMISSILE
  • CAN_ATTACK
  • CAN_DEFEND
  • CAN_AIMED

Level progression

Held in a level_procedure 6 tokens of GameScript attached to this record — that has not been evaluated. The extraction that produced the stats above records the procedure's size and stops there; it does not run it.

So this site cannot tell you what Light Galley looks like at level 5, and will not estimate it. A per-level table fitted to a curve nobody measured is the kind of thing that gets copied onto three other sites and outlives the correction.

GS5R3 — a fan mod, not official

GS5R3 is a community modification of the game's scripts. Its numbers are not the game's numbers and are never merged into the block above. It changes 15 of this unit's published fields:

Show the 15 differences
FieldShippedGS5R3
Hit pointshit_points2535
Attackattack1020
Ranged attackranged_attack1424
Armourarmor616
Movement pointsmps1415
Attack recovery (ticks)attack_recovery_ticks2540
Hit recovery (ticks)get_hit_recovery_ticks820
Hit points recovered per turnrecover_hitpoints310
Hit points recovered insiderecover_hitpoints_inside30
Hit points recovered after movingrecover_hitpoints_moved10
Gold to buildgold_to_build7375
Food to buildfood_to_build2425
Crystals to buildmagic_crystals_to_build240
Melee attack resistancemelee_attack_resistancenot declared50
Missile attack resistancemissile_attack_resistancenot declared50

not declared means the record does not write the field. That is not the same as writing zero, and the two are kept apart here.

Read from the unit's record in units\lishp.gs, which declares 40 fields and is referenced 18 times elsewhere in the scripts. Not every field is published: sprite bindings and HUD pixel offsets are left out. Back to all units.