Skip to content

Order

Holy Knights

Code
CAV
Race
HUMAN
Domain
Land
Mount
orcavm

Shipped game

The 1.0 release and the 3.02 patch define this unit identically, so these numbers are both. They are the unit's base record; see level progression for what they are not.

Stats

Hit points
12
Attack
8
Armour
6
Strength
9
Dexterity
7
Wisdom
6
Movement points
7
Sight radius
1
Attack recovery
18
Hit recovery
8
HP recovered per turn
5
HP recovered inside
5
HP recovered after moving
3
Stealth noise
12
Military units
3

Cost to build

Gold
17
Food
51
Magic crystals
0
Initiates
1
Man-turns
50

Upkeep

Gold per turn
0
Food per turn
1
Crystals per turn
0

Requires

Barracks
4

The number is the building's level, not a quantity. A requirement written as 0 is stated by the record rather than absent from it.

Resistances

None declared. Most of the shipped units write no resistance fields at all, and what the engine uses when a record stays silent is not observable from the scripts — so this page does not guess at it.

Flags

These are the engine's own constant names, printed as written. What several of them actually do has not been established, so they are not translated into friendlier language here.

  • CAN_ATTACK
  • CAN_DEFEND
  • CAN_BERSERK

Level progression

Held in a level_procedure 11 tokens of GameScript attached to this record — that has not been evaluated. The extraction that produced the stats above records the procedure's size and stops there; it does not run it.

So this site cannot tell you what Holy Knights looks like at level 5, and will not estimate it. A per-level table fitted to a curve nobody measured is the kind of thing that gets copied onto three other sites and outlives the correction.

GS5R3 — a fan mod, not official

GS5R3 is a community modification of the game's scripts. Its numbers are not the game's numbers and are never merged into the block above. It changes 23 of this unit's published fields:

Show the 23 differences
FieldShippedGS5R3
Hit pointshit_points1231
Attackattack815
Armourarmor615
Strengthstrength919
Dexteritydexterity711
Wisdomwisdom67
Movement pointsmps711
Sight radiussight_radius14
Attack recovery (ticks)attack_recovery_ticks1814
Hit recovery (ticks)get_hit_recovery_ticks87
Hit points recovered per turnrecover_hitpoints54
Hit points recovered insiderecover_hitpoints_inside58
Hit points recovered after movingrecover_hitpoints_moved34
Stealth noise factorstealth_noise_factor1210
Gold to buildgold_to_build1720
Food to buildfood_to_build5150
Man-turnsman_turns50not declared
Chaos resistancechaos_resistancenot declared0
Death resistancedeath_resistancenot declared0
Life resistancelife_resistancenot declared25
Order resistanceorder_resistancenot declared50
Melee attack resistancemelee_attack_resistancenot declared11
Missile attack resistancemissile_attack_resistancenot declared33

not declared means the record does not write the field. That is not the same as writing zero, and the two are kept apart here.

Read from the unit's record in units\orcav2.gs, which declares 37 fields and is referenced 16 times elsewhere in the scripts. Not every field is published: sprite bindings and HUD pixel offsets are left out. Back to all units.