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Footmen

Code
INF
Race
HUMAN
Domain
Land

Shipped game

The 1.0 release and the 3.02 patch define this unit identically, so these numbers are both. They are the unit's base record; see level progression for what they are not.

Stats

Hit points
13
Attack
7
Armour
5
Strength
9
Dexterity
7
Wisdom
6
Movement points
6
Sight radius
1
Attack recovery
10
Hit recovery
8
HP recovered per turn
4
HP recovered inside
5
HP recovered after moving
2
Stealth noise
10
Military units
3

Cost to build

Gold
12
Food
35
Magic crystals
0
Initiates
1

Upkeep

Gold per turn
0
Food per turn
1
Crystals per turn
0

Requires

Barracks
1

The number is the building's level, not a quantity. A requirement written as 0 is stated by the record rather than absent from it.

Resistances

None declared. Most of the shipped units write no resistance fields at all, and what the engine uses when a record stays silent is not observable from the scripts — so this page does not guess at it.

Flags

These are the engine's own constant names, printed as written. What several of them actually do has not been established, so they are not translated into friendlier language here.

  • CAN_ATTACK
  • CAN_DEFEND
  • CAN_BERSERK

Level progression

Held in a level_procedure 10 tokens of GameScript attached to this record — that has not been evaluated. The extraction that produced the stats above records the procedure's size and stops there; it does not run it.

So this site cannot tell you what Footmen looks like at level 5, and will not estimate it. A per-level table fitted to a curve nobody measured is the kind of thing that gets copied onto three other sites and outlives the correction.

GS5R3 — a fan mod, not official

GS5R3 is a community modification of the game's scripts. Its numbers are not the game's numbers and are never merged into the block above. It changes 18 of this unit's published fields:

Show the 18 differences
FieldShippedGS5R3
Hit pointshit_points1315
Attackattack710
Strengthstrength914
Dexteritydexterity76
Wisdomwisdom65
Movement pointsmps68
Attack recovery (ticks)attack_recovery_ticks1020
Hit recovery (ticks)get_hit_recovery_ticks85
Hit points recovered insiderecover_hitpoints_inside58
Hit points recovered after movingrecover_hitpoints_moved24
Gold to buildgold_to_build1225
Food to buildfood_to_build3525
Chaos resistancechaos_resistancenot declared-25
Death resistancedeath_resistancenot declared-25
Life resistancelife_resistancenot declared25
Order resistanceorder_resistancenot declared25
Melee attack resistancemelee_attack_resistancenot declared33
Missile attack resistancemissile_attack_resistancenot declared0

not declared means the record does not write the field. That is not the same as writing zero, and the two are kept apart here.

Read from the unit's record in units\orinf.gs, which declares 35 fields and is referenced 60 times elsewhere in the scripts. Not every field is published: sprite bindings and HUD pixel offsets are left out. Back to all units.